![I made a PID controlled homing missile thingy - repo/tut in the comments if you're interested : r/Unity3D I made a PID controlled homing missile thingy - repo/tut in the comments if you're interested : r/Unity3D](https://external-preview.redd.it/K0VF50LFqmySgim8fI_0CiVOn4de1denRoRhWGlSd4U.png?format=pjpg&auto=webp&s=9e6bf4e6cea971f533b00f865ab537d3426170ce)
I made a PID controlled homing missile thingy - repo/tut in the comments if you're interested : r/Unity3D
![c# - What part of the turret should I rotate to face the target ? And at what speed? - Stack Overflow c# - What part of the turret should I rotate to face the target ? And at what speed? - Stack Overflow](https://i.stack.imgur.com/FoOrq.jpg)
c# - What part of the turret should I rotate to face the target ? And at what speed? - Stack Overflow
![Mathematics | Free Full-Text | An Efficient Design and Implementation of a Quadrotor Unmanned Aerial Vehicle Using Quaternion-Based Estimator Mathematics | Free Full-Text | An Efficient Design and Implementation of a Quadrotor Unmanned Aerial Vehicle Using Quaternion-Based Estimator](https://pub.mdpi-res.com/mathematics/mathematics-08-01829/article_deploy/html/images/mathematics-08-01829-g001-550.jpg?1603503081)
Mathematics | Free Full-Text | An Efficient Design and Implementation of a Quadrotor Unmanned Aerial Vehicle Using Quaternion-Based Estimator
![I wanted to learn about PID controllers and ended up trying to simulate a quadcopter, still adjusting some parameters as it is very wobbly ( Unity physics doesn't help at all :facepalm: ) : I wanted to learn about PID controllers and ended up trying to simulate a quadcopter, still adjusting some parameters as it is very wobbly ( Unity physics doesn't help at all :facepalm: ) :](https://preview.redd.it/4m8kf7ljz7e71.jpg?vthumb=1&s=d9fb58b527bb26404ae8df71bedce50534a6ea71)
I wanted to learn about PID controllers and ended up trying to simulate a quadcopter, still adjusting some parameters as it is very wobbly ( Unity physics doesn't help at all :facepalm: ) :
![Ai fleet formation flying. Each commander has generated fleet slots that other ships follow, adjusting their throttle using the PID controller. In case the commander dies, a new commander is picked with Ai fleet formation flying. Each commander has generated fleet slots that other ships follow, adjusting their throttle using the PID controller. In case the commander dies, a new commander is picked with](https://external-preview.redd.it/xsWb8RSfWZTXTVb9gRgffP-WUhSYl5li--i_57l-49U.png?width=640&crop=smart&format=pjpg&auto=webp&s=d11c794cd171b8d62b66c57432becaeea08c23b5)
Ai fleet formation flying. Each commander has generated fleet slots that other ships follow, adjusting their throttle using the PID controller. In case the commander dies, a new commander is picked with
![Quaternion PID Controller #PID#Quaternion#Controller#Physics | Pid controller, Physics, Unity asset store Quaternion PID Controller #PID#Quaternion#Controller#Physics | Pid controller, Physics, Unity asset store](https://i.pinimg.com/originals/41/52/13/41521333bb92cd7425c8ce2fe1cc6c4e.jpg)
Quaternion PID Controller #PID#Quaternion#Controller#Physics | Pid controller, Physics, Unity asset store
![Nyquist plots of the system with the PID controller and the UDE-based... | Download Scientific Diagram Nyquist plots of the system with the PID controller and the UDE-based... | Download Scientific Diagram](https://www.researchgate.net/publication/299997960/figure/fig3/AS:375245081989122@1466476807680/Nyquist-plots-of-the-system-with-the-PID-controller-and-the-UDE-based-controller-with-T.png)
Nyquist plots of the system with the PID controller and the UDE-based... | Download Scientific Diagram
![Minimize an error with a PID controller in Unity with C# - Improve the steering of a self-driving car | Habrador Minimize an error with a PID controller in Unity with C# - Improve the steering of a self-driving car | Habrador](https://www.habrador.com/tutorials/pid-controller/_img/pid-controller-basic-scene.png)