GitHub - ColinLeung-NiloCat/UnityURPToonLitShaderExample: A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
GitHub - Philipp-Seifried/MultipassTranslucency: Proof of concept for a translucency / fake subsurface-scattering shader, using multiple passes with different blend ops to calculate thickness without reading back the depth buffer. (Unity)
![Unity is amazing with the right SSS shading and basic lighting. Here's a Spongebob I'd originally rendered in VRAY (100% made by me) -Render in comments- : r/Unity3D Unity is amazing with the right SSS shading and basic lighting. Here's a Spongebob I'd originally rendered in VRAY (100% made by me) -Render in comments- : r/Unity3D](https://preview.redd.it/9c67eai5s2211.jpg?auto=webp&s=f21047410806712bd23698e3291f169d0a3de51a)