Daishi Kato on Twitter: "As we saw, @Excalidraw can be slow with many shapes. Can we do it better? Look at excalidraw-layers implemented with OffscreenCanvas + 1 Web Worker + WebGL. We
GitHub - trentmwillis/ez-offscreen-canvas: A small library to make it easier to use OffscreenCanvas in a Web Worker
![Excited that OffscreenCanvas is finally happening: <canvas> that's usable in a worker 🤘Behind a flag in Chrome 60 and FF 44. : r/javascript Excited that OffscreenCanvas is finally happening: <canvas> that's usable in a worker 🤘Behind a flag in Chrome 60 and FF 44. : r/javascript](https://external-preview.redd.it/IkowJhhT57g63fEHpoRt7srGFRrkXGpLmgf1_dLAZf8.jpg?width=640&crop=smart&auto=webp&s=9d0125f365e85f46e8612d5691169216fcf70f9d)
Excited that OffscreenCanvas is finally happening: <canvas> that's usable in a worker 🤘Behind a flag in Chrome 60 and FF 44. : r/javascript
![Faster WebGL/Three.js 3D graphics with OffscreenCanvas and Web Workers—Martian Chronicles, Evil Martians' team blog Faster WebGL/Three.js 3D graphics with OffscreenCanvas and Web Workers—Martian Chronicles, Evil Martians' team blog](https://evilmartians.com/static/e766b255177017a268829e611e19dbcf/3205b/offscreen_canvas_support.png)