![GDC17 Day 1 sessions: VR, Vulkan & more VR! - Graphics, Gaming, and VR blog - Arm Community blogs - Arm Community GDC17 Day 1 sessions: VR, Vulkan & more VR! - Graphics, Gaming, and VR blog - Arm Community blogs - Arm Community](https://community.arm.com/cfs-filesystemfile/__key/communityserver-components-secureimagefileviewer/communityserver-blogs-components-weblogfiles-00-00-00-20-66/3324.badge.PNG_2D00_900x506x2.png?_=636481607396793065)
GDC17 Day 1 sessions: VR, Vulkan & more VR! - Graphics, Gaming, and VR blog - Arm Community blogs - Arm Community
GitHub - oculus-samples/Unreal-GraphicsShowcase: Oculus showcase demonstrating how to use Vulkan subpasses to implement performant tonemapping for color grading LUTs, day-night cycle, fade in / fade out, and vignette effects.
![Nsight Visual Studio Edition 5.2 released with Oculus and Vulkan support, Direct3D 12 Profiling, and Pascal GPU family support | NVIDIA Developer Nsight Visual Studio Edition 5.2 released with Oculus and Vulkan support, Direct3D 12 Profiling, and Pascal GPU family support | NVIDIA Developer](https://developer.nvidia.com/sites/default/files/akamai/gameworks/blog/Nsight52rc1_GeometryScrubberRangeProfilerPipeline_0.png)
Nsight Visual Studio Edition 5.2 released with Oculus and Vulkan support, Direct3D 12 Profiling, and Pascal GPU family support | NVIDIA Developer
Vuplex Mixed Reality Browser - 3D WebView v3.17 adds Vulkan support for Android 🖖. So, now you can unlock performance improvements on Oculus Quest by switching from OpenGL to Vulkan. • https://support.vuplex.com/articles/ vulkan •
![Dynamic Shadows for VR using Oculus Quest 2 for Android and Vulkan - Rendering - Epic Developer Community Forums Dynamic Shadows for VR using Oculus Quest 2 for Android and Vulkan - Rendering - Epic Developer Community Forums](https://d3kjluh73b9h9o.cloudfront.net/original/3X/6/3/63c41e182de7ca276845e207f5b235bb57102842.jpeg)
Dynamic Shadows for VR using Oculus Quest 2 for Android and Vulkan - Rendering - Epic Developer Community Forums
![Dozens of thousands of particles running smoothly on Oculus Quest 2 without FPS loss (72 FPS) using the latest Unity VFX Graph, Vulkan, and Quest 2. In this demo, you control the Dozens of thousands of particles running smoothly on Oculus Quest 2 without FPS loss (72 FPS) using the latest Unity VFX Graph, Vulkan, and Quest 2. In this demo, you control the](https://external-preview.redd.it/5yPzxxXx-Bdkzj1-UMybFR8_przEguwhU24bAGndPG4.png?width=640&crop=smart&format=pjpg&auto=webp&s=0f04660aaac55837955e6fe69470901e49ff8cf8)